[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]Kevin Pacey wrote on 2020-10-08 UTC@H.G. (or Aurelian): I tried playing the AI for this variant as White a couple of times, and in one game some things happened that apparently shouldn't have. Unfortunately I don't have the exact position or a record of the game, but here are the relevant details that may be all that's needed: White: Pawn e7,f6; Rook f1; King i1 Black: Pawn d6,e8,f8; Bishop g9; King f9. I tried touching my pawn on e7 and the Black pawn on f8 was lit in red, while the empty square f7 lit in green. I then tried 1.Pe7xpf8 and Black's pawn on f8 took my pawn on e7 instead - at no point did I specify what to promote my e7-pawn to, yet (there's already been at least the Archbishops traded and a bishop of mine traded for a knight). After that, I simply elected to recapture Black's (improperly arrived) e7 pawn with my f6 pawn, to see what would happen. At that point I was allowed to make a second move in a row, which I used to capture Black's king with my Rook on f1 on a now open file, and I was told that the program had lost. Any ideas what might have happened for such a case?