[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]Michael Nelson wrote on 2003-08-02 UTCI had never been happy with the 150-move limit, but I just wasn't able to write an an adequate 50-move rule in time for the contest deadline. In fact, I have several me vs Z and Z vs Z games in my library that were in doubt on move 150 but won by move 170, where a draw would have been declared even though progress was being made. By the way, games of this length are extraordinary--the most recent involved me making a very long comeback from being within a hairbreath of lost at move 75. On the other hand, I have seen games that were pretty dea by move 100 or so that the new rule will stop before move 150. The new 50-move rule is complex, but is an accurate adaptation of the FIDE 50-move rule to the radically different conditions of Wizard's War. In actaul play, the irreplacablity of a piece will be more obvious than it seems from reading the rule.