[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) [All Comments] [Add Comment or Rating]H. G. Muller wrote on 2020-07-02 UTCRight, although one could argue that in Brouhaha not all the squares between the Scouts and the Clerics are 'brouhaha squares'. But in Aurelian's game, which has 5 adjacent brouhaha squares, A rook should not be allowed to capture from one to the other once the intermediate pieces have left their launch square. The Interactive Diagram I also does not allow sliders to move over the blacked-out squares; they are considered 'off board'. This because their original purpose was for implementing irregularly shaped boards, like Omega Chess. Leapers can jump over them, though. Actually I am not sure what hoppers would do, or even what they should do. One interpretation of inaccessible squares is that they are occupied by uncapturable unmovable pieces, and in that case hoppers might want to use them as mounts! I guess it would be easy to distinguish several different types of 'terrain' for use as 'background' to which an evacuated square reverts. It would all be inaccessible, but one flavor could be blocking to anything, while another flavor could allow sliders to fly over it, and another could allow hoppers to use it as mount, and these could even be combined as independent properties.