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Apothecary Chess-Modern. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, May 29, 2020 07:53 PM UTC:

I would use code like the following in the Post-Move sections. This code is for White.

  if isvisible $origin:
    set piece $moved;
    set from $origin;
    set to $dest;
  else:
    set piece $prevmoved;
    set from $prevorigin;
    set to $prevdest;
  endif;
 
  // Regular code for enforcing piece movement, but using the variables defined above
  // instead of the system variables.
 
  if not isvisible $origin:
    if != $moved J:
      die You may not drop any piece other than a Joker.;
    elseif != $dest $prevorigin:
      set pname alias const alias $prevmoved;
      die You may not drop your Joker on any space except the one the #pname just left.
    endif;
    delete $origin;
    unsetflag $prevorigin;
  elseif onboard !p2:
    if not $answered and == mln $maxmln and <= turn 8 and flag $origin:
      set jmove join "J*" $origin;
      ask "Do you want to insert your Joker now?" "Yes" #jmove "No" "";
    elseif >= turn 8:
      delete !p2;
      remind Joker removed because 8 turns passed without dropping it on the board.
    else:
      unsetflag $origin;
    endif;
  endif;