[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]Michael Nelson wrote on 2003-07-25 UTCExcellent ★★★★★Roberto, Maxima is a very fine game. With respect to the value of pieces, I wouldn't even attempt to calculate the values in an Ultima Variant--the multiplicity of capture types means that this will be far harder than the value of Chess pieces. But I believe it is doable in principle. The reason I'm interested in the value of Chess pieces is for game design. I want theoretical values so I can have an idea what an unfamiliar piece should be worth. I particularly have an interest in Chess With Different Armies and most especially the 'build your own army' variants. The ideal value won't and cannot be perfect, but it should be a decent starting place--practical values will always be empirical, and will vary by game context. For example, play a lot of Chess using Berolina Pawns--do the Bishop and Rook have the same values relative to each other as in FIDE Chess? Zillions values are about useless for pieces that are even slighty unorthodox--even the Bishop is overvalued compared to the Knight. That's why Zillions programmers have techniques to inflate piece values.