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Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Fri, Jul 25, 2003 08:01 PM UTC:Excellent ★★★★★
Roberto,

Maxima is a very fine game. 

With respect to the value of pieces, I wouldn't even attempt to calculate
the values in an Ultima Variant--the multiplicity of capture types means
that this will be far harder than the value of Chess pieces.  But I
believe it is doable in principle.

The reason I'm interested in the value of Chess pieces is for game
design. I want theoretical values so I can have an idea what an unfamiliar
piece should be worth. I particularly have an interest in Chess With
Different Armies and most especially the 'build your own army' variants.
The ideal value won't and cannot be perfect, but it should be a decent
starting place--practical values will always be empirical, and will vary
by game context. For example, play a lot of Chess using Berolina Pawns--do
the Bishop and Rook have the same values relative to each other as in FIDE
Chess?

Zillions values are about useless for pieces that are even slighty
unorthodox--even the Bishop is overvalued compared to the Knight. That's
why Zillions programmers have techniques to inflate piece values.