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Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Mar 25, 2020 12:40 PM UTC:

The rule is that the joker moves like the last move of the opponent.

As stated, that's too ambiguous. Here are some possible interpretations:

1. The Joker has the same powers of movement as the last piece the opponent moved, which is what I've been trying to program with my Joker function.

2. The Joker mostly has the same powers of movement as the last piece the opponent moved, but there are exceptions for particular pieces. For example, it might not be able to promote or castle.

3. The Joker is limited to the type of move of the opponent's last move. For example, if the opponent moved a Queen, diagonally, the Joker would be able to move diagonally, but not orthogonally.

4. The Joker is limited to the type and direction of the opponent's last move. For example, if the Queen moved vertically forward, the Joker could move vertically forward, but it could not move vertically backward, horizontally, or diagonally.

5. The Joker is limited to the type, direction, and distance of the opponent's last move. For example, if the Queen moved vertically forward 4 spaces, the Joker could move vertically forward up to four spaces.

6. The Joker is limited to the type, direction, and precise distance of the opponent's last move. For example, if the Queen moved vertically forward 4 spaces, the Joker could move vertically forward 4 spaces, no more and no less.