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Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Mon, Mar 9, 2020 03:26 PM UTC:

Ughh, this was a case of a >= that should have been a > in the Diagram script. The algorithm is that the promoOffset is added to promotable pieces (all types from 1 up to and including maxPromote) to get the promoted type. When this gets larger than the number of defined pieces, it is replaced by the promoted type of the first piece. The latter was introduced to not explicitly have to define all the Golds that result from promotion of a host of different Maka Dai Dai Shogi or Thai Shogi pieces; if the first piece is a Pawn, and promotes to Tokin, all pieces that also promote to Tokin can then be put last amongst the set of promotable pieces. After that can follow the unpromotable pieces, and then all the promoted types that are explicitly defined. So if (say) maxPromote=10, and promoOffset=15, piece 1 will promote to piece 16, pieces 11-15 will be unpromotable. Piece 16 and higher are the promoted types. But if only six are defined (16-21), these will be the promoted versions of 1-6, and 7-10 will all promote the same as 1, to 16.

I fixed it now, thanks for reporting.