[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Outer Space Chess. Space-themed game with hyperspace and regular space boards. (5x8x2, Cells: 43) [All Comments] [Add Comment or Rating]Nicholas Kuschinski wrote on 2003-07-15 UTCNow THERE is a comment I agree almost wholeheartedly with. I have long ago given up on this game anyways, finding its flaws too great to handle. I also agree about the math thing. I just really don't have access to any other reasonable sort of tool (AI programming being just too damn time consuming). It is because of this that I have pretty much abandoned game design alltogether. As for Duinho's comment, which you claim to be a perfect example of a way to solve such problems: Allow me to disagree. It doesn't solve anything. A player may still capture a king and force a draw, that this happens to make him less likely to win . . . well, if you really want to draw, you don't really care if you win or not. The game still has a foolproof way of reviving a losing position and bringing it up to a draw. It is FAR from being an actual solution to the problem.