[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]L. Lynn Smith wrote on 2003-07-14 UTCHere's my idea about the Tower of Hanoi. 1. Limited to 8 stones 2. May either merge or break, but not both during a move. 3. Can capture when breaking. 4. Eaglets promotion is dependent upon the specific size of the Towers and promotes only to that size. Reasoning: 1. Having the starting size as the maximum is logical. There needs to be a limit so that players can develop some modicum of strategy. 2. Preventing the Tower from both breaking and merging in the same move means that the individual pieces will block the movement of each other without fully merging. So a player in order to increase the power of a blocking Tower must either fully merge with it or take two moves to preform a partial merge. This can easily result with the use of the Cube. 3. Since the full Tower piece could take that particular cell, the partial Tower should also have that right. 4. Promotions should be rare. By having promotion to Towers as specific, this would definitely limit them. If the players were allowed to create full Towers from non-specifec partial Towers then the game would devolve into a Tower War. And allowing the Eaglet to promote to 1 stone from non-specific partial Towers would quickly consume them, and again devolve the game into a Tower War, only less so. BTW, I like the Rook with the camel step. It's simple and fits the overall theme of the game. Too much spice can spoil the soup.