[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment FairyGen. Generator for end-game tables with fairy pieces.[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2019-11-13 UTCOops, my bad! Non-capture only is indicated by 'n', not by 'm'. I was mixing it up with Betza notation. :-( So the non-capturing Rook (Betza mR) would be R: (1,0,sn*). An 'm' would be simply ignored; FairyGen checks for occurrence in the string behind the second comma for 'n', 'c', 's' and '*' only. You don't have to specify anything about captures if you don't want them. Using (0,0) as step for a completely immobile piece might work, as the piece would see itself in the target square, and captures of friendly pieces is never allowed. It should not be needed, though. But there must be a space behind the colon, perhaps this was the problem.