[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment FairyGen. Generator for end-game tables with fairy pieces.[All Comments] [Add Comment or Rating]Prussia General wrote on 2019-11-13 UTCHG, the sm* code did not work, as I tested by defining a unit called S with the same movement of rook but unable to capture (0,0,sc*). This piece should have zero winning chances against a bare King. Fmax gave the exact same stats as a regular rook, so somehow it's ignoring the sc* part of the code. yet a different note - for a piece that could not move, you need the 0,0 otherwise it would still give an error. also, can you define a unit that is immune to capture?