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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Thu, Sep 19, 2019 03:46 PM UTC:

Currently the diagram is limited to a single locust capture. Which already makes the Lion Dog of the large Shogi variants fall beyond its capabilities. If this were solved (e.g. by allowing an array of locust-victim coordinates), the XBetza notation could specify each number of victims separately, e.g. RcdafRcdafcdafR ... Which for a big board like Taikyoku's 36x36 becomes of course very cumbersome.

Perhaps there would be some benefit of extending XBetza notation with a 'repeat count' on a group of modifiers. This would then replace the 'a' modifier. A leading '0' on the number could indicate 'exactly that many', where otherwise it would mean up to that number. So cd02fR would then mean cdafcdafR. Where the expansion rule is that the repeat count would group with preceding modality modifiers, and following directional modifiers. (So that you could still slam an initial directional modifier on the first leg, and a different modality modifier on the last one. That would allow description of the Tenjiku jumping generals as multi-hoppers: Rp14cR or Rp0cR.)