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Chess variant engines and CECP (XBoard) protocol[Subject Thread] [Add Response]
H. G. Muller wrote on Mon, Jun 3, 2019 06:19 AM UTC:

Are you sure you got the new version, and that there was no problem with your browser caching the old version? It should say cwda-1.3 for the version number, and have 'dragons' as one of the options for the White/Black Army (not properly working yet, though). I tested it with a position "8/6P1/6k1/8/8/8/8/1K6 w - - 0 1" in FIDE vs Rookies, and it does play g7g8q without quote in that position.

In earlier versions I had some crashes too, which seemed to occur when the score got extreme. This disappeared after I calculated the interpolation between opening and end-game evaluation in a less overflow-prone way, and the version I originally posted had played several hundred games against Fairy-Max without a single crash. It could be that I broke something when changing the check test to also work with ski-slides. (But I see in the log that this happened for 1.2, so this cannot be the explanation.) This crash also doesn't reproduce.

Indeed I did not put equal armies in the list it announces in the variants feature. It would recognize the names in the 'variant' command, but of course a proper GUI would never send those if the engine did not announce it supported those. It is possible to play equal armies by selecting those through the White/Black Army options, and then select variant fairy. (This is how I test, as it currently is the only method where it is compatible with Fairy-Max, when I tick the option for old piece names, and turn traitor promotion off.)

BTW, in the log I see that you did not send a 'memory' command to set the hash size. That means KingSlayer would use its default hash size, which is only 1MB.