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Aurelian Florea wrote on Thu, Mar 7, 2019 09:01 PM UTC:

Hello all you guys and hopefully gals.

A few weeks ago (February the 9th) I had encountered on the Facebook group here : https://www.facebook.com/groups/AbstractNationX/ the question if " Is there any dedicated team vs team abstract games? ".

Bughouse was given as example and a question has been risen whether bughouse and it's solitary counterpart crazyhouse. It has been argued that bughouse was designed to be a 2-player/team (4 players in total) game. I disagree. Bughouse is just regular chess shoved into two board with a shogi-like reuse rule!..

But we chess player do tend to get a weird/nerd/geek stamp in a "anti-good" way. And I wondered could I do it. Could I design such a game? Maybe aI could have had. But even most importantly many things needing improving in chess have crossed my mind.

Among them especially important is that chess and it's many variants are not female friendly designed. So that would be a second task.

But then I got so many ideas and then got blocked. It was clear. I can't do it on my own.

The discussion about nextchess is a very old, initial and dear to most on this website. So let's think about it together while crushing the quite unfair believe (ok, maybe a little fair) that chess players are not people persons. So together why not identify what next chess would require and design I propose a few nextchess variants together.

And by know ad-hoc skeptics would complain that it has been tried before: yara,yara,yara.

To that I leave you tto the explanations of someone who does it much better than I :https://www.youtube.com/watch?v=th5A6ZQ28pE

After this above link is well comprehended let me establish some initial ground rules.

1. Principles need to be established which will guide future conversation without having necessarily any obligatory ones nor the list should ever be closed.

2. The purpose of this post is to design a bughouse game (pair game) for 2 pairs that will benefit from designed goals aligned with this objective.

3. The second purpose (but as primary in importance) is to create a another such game with female friendly concepts in mind. I think a nice name for it would be ladybug.

4. The principles enumerated by Fergus in the link bellow are generally to be considered.

https://www.chessvariants.com/opinions.dir/fergus/design.html

5. Down bellow I will name a few high council member (like in the klingon empire- I know you know what I'm talking about) but most important try to bring into the fold as many people as they think this will matter.

 For starters I name to consider all this active members with a lot of lately contributions and quite interesting and different ideas : Fergus Duniho, Greg Strong, HG Muller, Vitya Makov, Kevin Pacey. I could have missed others though so please, everybody.

6. The ladybug game should be considered to be played on one larger board where partners could see eye to eye as opposite to stay shoulder by shoulder. It is proven that evolutionary speaking women communicate better this way where men communicate better in the later.

7. In order for that to work I propose for consideration that each member of a team should have it own color (although some pieces could change color adding a second way of giving - this time your own- pieces to your opponent). The inspiration for this was the game dada : https://www.chessvariants.com/rules/dada

8. stones like in 8 stones chess are an interesting addition. They would also provide interesting tactics and yet another way of giving pieces to your partner.https://www.chessvariants.com/large.dir/contest/eightstones.html

9. I engage to update the list from time to time as the discussion progresses

10. Most importantly Try to bring lady friends into this. We won't be able to properly do 3. otherwise

I would also prefer more alike games. Like with slightly different pieces (like I had done in my 2 apothecary games). For now this is it. I'm waiting for your feedback :)!

And in closing may I add two examples of game principles for orientative puropses as the above ones are rather general (7. & 8. are also game principles). Ex1. There should be a balance between leapers and riders. Ex2. Pieces that are blockable short range but have long range like the picket and giraffe from tamerlane chess are to be considered.