[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Outer Space Chess. Space-themed game with hyperspace and regular space boards. (5x8x2, Cells: 43) [All Comments] [Add Comment or Rating]Fergus Duniho wrote on 2003-07-01 UTCI agree with you that there is nothing wrong with fixing problems with a game. But I do appreciate the point Carlos is making, because there are more and less elegant ways of fixing the same problem. Let me describe a problem I fixed in one of my games that is like the one you describe with the Galaxy. In Three-Player Hex Shogi, players may capture Kings and hold them in hand, and the goal is to make all three Kings your own. The problem here is that a player might force a draw by holding one King in hand indefinitely. There were various ways to fix this problem. For example, I could have said that no King may be held in hand longer than five turns. But this would be an inelegant solution that overcomplicated the game. Instead, I chose to provide an incentive for dropping a King back on the board. So I added the rule that the King is the only piece a player may drop when he has one in hand. Since dropping other pieces is normally critical to doing well in the game, holding a King indefinitely would impair a player's chances of winning.