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Chess and a Half. Game with extra leapers.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Oct 26, 2017 12:12 PM UTC:

Some minor points: your text says the Pawn has an initial move of 2-4 steps. But the Betza description uses W*, which means that it also has a 2 or 3-step push on 3rd rank, and a double push on 4th rank, while the Pawn can no longer be virgin in these locations. (And it is a bit pointless to put W* instead of plain W for the Super-Pawns, as these can only exist on the enemy half anyway, where W* also means single step. Likewise, it is pointless to give the normal Pawns e.p. capture, as they can never be in a location where they can do that without becoming Super-Pawns first.)

As to the 80-move rule: it talks about Pawn pushes. I suppose that does not include sideward moves of the Super-Pawns, as otherwise you could prolong the game indefinitely without any progress by just occasionally moving a Super-Pawn back and forth between two squares. But the text doesn't make that clear. It also seems to me that any promotion should be considered a sign of progress, and reset the counter.

I am not sure why you extended the 50-move rule to 80 moves. This game doesn't look slower to me than orthodox Chess. Did you have any particular end-game in mind that would take more than 50 (but less than 80) moves to force a win?