[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]H. G. Muller wrote on 2017-10-09 UTC files=11 ranks=10 graphicsDir=/membergraphics/MSelven-chess/ whitePrefix=w blackPrefix=b graphicsType=png useMarkers=1 startShade=#C0FF40 satellite=wildebeest symmetry=rotate promoChoice=QW pawn::fmW*fceF::a2-k2 knight:N:::b1,j1 bishop::::c1,d1 camel::::h1,i1 rook::::a1,k1 wildebeest::NC:gnu:g1 queen::::e1 king::KisO1isO2isO3isO4::f1 Wildebeest Chess adds two new leaper types to the FIDE setup, two minors and one major. (And the Wildebeest is only a major by virtue of the rule that stalemate is also a win.) What so far stopped it from being represented in an interactive diagram was the castling rule, in particular that a castling King can also end up on an adjacent square (sO1 castling in XBetza notation). With the usual convention that castling is entered by using the King, this would be ambiguous with a normal King move. The diagram script is now enhanced to understand a click on the applicable Rook (which will also be highlighted) as target square of a King move as a command to castle to the adjacent square.