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Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on 2017-09-14 UTC

For whatever they may be worth, I have (possibly original?) ideas for two Sissa-like pieces, for anyone's consideration:

1) 'Sissa-plus': moves EITHER n squares diagonally then n+1 squares orthogonally OR moves  n squares orthogonally then n+1 squares diagonally, PROVIDED in either case the Sissa-plus' path is not blocked at any point before the last square;

2) 'Sissa-minus': moves EITHER n squares diagonally then n-1 squares orthogonally OR moves  n squares orthogonally then n-1 squares diagonally, PROVIDED in either case the Sissa-plus' path is not blocked at any point before the last square. Note if n=1 then the Sissa-minus only moves just one square diagonally or else just one square orthogonally.