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Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2017-07-17 UTC

> I can't get the wolf to move to the third square cpaturing both the pieces on square 1 and 2.

Good observation! The JavaScript code that powers the interactive diagram currently cannot handle more than a single locust-capture victim. (I still have to work on that; I still regularly make improvements to that code to enhance its abilities. Pieces that fly over arbitrarily many others, like the Tenjiku Shogi Great General, are also still on the to-do list.) Currently the moves are internally encoded by 3 squares and a final piece type: the square between which the piece moves (with possibly replacement capture as a consequence), plus one 'e.p. square' that must be evacuated as a side effect of the move. I will have to add a second e.p. square to the move encoding, and modify the move-entry procedure to allow the user to specify it. The latest WinBoard/XBoard version is already adapted to allow that.