💡📝Joe Joyce wrote on Wed, Jan 25, 2017 06:59 PM UTC:
Good question, Kevin, and as far as I can see or find (so far), the answer is undetermined. There was little standardization of stalemate rules until a couple hundred years ago. Different areas did different things, and I suspect that in the situation diagrammed, all 3 possible outcomes were, at some place and time, accepted.
With rook-level pieces, in the spirit of shatranj, I find the knightrider stylistically wrong. Of course, I find the NN an awkward piece, and I am terrible with awkward pieces. To me, ches should be fighting with your opponent, not fighting with your own pieces. That being said, the NN is a limited piece, far more in keeping with the limited pieces of ancient chess than the modern versions of strong pieces. I see it as a sort of limited missile, able to strike across the board, but with restricted targeting. It seems like a piece for a very large board with lots of pieces worth a range of values.
At this point, the hero ands shaman pieces (D+W) & (A+F), or the bent versions (D+/-W) & (A+/-F), while more powerful, or possibly the Oliphaunt (AF+AF) or Lightningwarmachine (DW+DW) seem to me to be the best fits, being very roughly worth around 5 or so pawns and short ranged. Pieces like the half duck (HFD) or scout or other such pieces seem more awkward, to me. ... Hm, I guess there's a giant shatranj variant lurking somewhere in my head.
Good question, Kevin, and as far as I can see or find (so far), the answer is undetermined. There was little standardization of stalemate rules until a couple hundred years ago. Different areas did different things, and I suspect that in the situation diagrammed, all 3 possible outcomes were, at some place and time, accepted.
With rook-level pieces, in the spirit of shatranj, I find the knightrider stylistically wrong. Of course, I find the NN an awkward piece, and I am terrible with awkward pieces. To me, ches should be fighting with your opponent, not fighting with your own pieces. That being said, the NN is a limited piece, far more in keeping with the limited pieces of ancient chess than the modern versions of strong pieces. I see it as a sort of limited missile, able to strike across the board, but with restricted targeting. It seems like a piece for a very large board with lots of pieces worth a range of values.
At this point, the hero ands shaman pieces (D+W) & (A+F), or the bent versions (D+/-W) & (A+/-F), while more powerful, or possibly the Oliphaunt (AF+AF) or Lightningwarmachine (DW+DW) seem to me to be the best fits, being very roughly worth around 5 or so pawns and short ranged. Pieces like the half duck (HFD) or scout or other such pieces seem more awkward, to me. ... Hm, I guess there's a giant shatranj variant lurking somewhere in my head.