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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Thu, Dec 15, 2016 05:57 PM UTC:

Update rules:

Guards (Orcish Pawns) can promote only to minor pieces: Werewolves (Orcish Knights) and Harpies (Orcish Bishops).

Update statistics:

Human-Elf: 49,2% (human) by 500 games (+/- 3,5%)
Elf-Human: 48,1% (human) by 500 games (+/- 3,5%)
Human = Elf, 48,65% (human) by 1000 games (+/- 2,5%)

Human-Orc: 48,2% (human) by 500 games (+/- 3,5%)
Orc-Human: 47,7% (human) by 500 games (+/- 3,5%)
Human = Orc, 47,95% (human) by 1000 games (+/- 2,5%)

Elf-Orc: 50,3% (elf) by 500 games (+/- 3,5%)
Orc-Elf: 48,1 (elf) by 500 games (+/- 3,5%)
Elf = Orc, 49,2% (elf) by 1000 games (+/- 2,5%)

Update units' power:

King: Hero = 3.0

Queen: Angel = 9.8
Rook: Griffin = 5.0
Knight: Knight = 3.3
Bishop: Monk = 3.3
Pawn: Footman = 1.0

Queen: Dragon = 9.0
Rook: Wyvern = 4.8
Knight: Werewolf = 3.9
Bishop: Harpy = 2.9
Pawn: Guard = 1.1

Queen: Phoenix = 8.6
Rook: Pegasus = 5.1
Bishop: Ranger = 2.2
Knight: Unicorn = 4.1
Pawn: Sprite = 1.2