[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Dmitry Eskin wrote on 2016-12-02 UTCH. G. Muller If I'll want to make Elvish Pawns have leaping push like spartan pawns: h:70 15,E4 17,E4 16,5 15,6 17,6 E4 means this leaping push? If I'll want to make Orcish Pawns have promotion only to Nightriders (unique unit, which is absent in starting army), then I would put the Nightrider to #7 (or #9 black), moving the Orcish Queen to the end of list, it will work correctly? I think that promotion to Nightriders is "positive" nerf making Orcish games more interesting than standard promotion (to Dragon usually). And this is better than a ban of castling or a single ban of promoting to Dragon. I like Nightriders but as a rare option, not at starting army (because it is upgraded Knight and have difficult move). It is interesting that although Nightrider is stronger than a Rook/Wyvern, it can't checkmate a bare King (need the second Nightrider). The same story with the other Orcish Knights - Werewolves.