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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Nov 30, 2016 05:40 PM UTC:

" My aim is the balance not far than 55%, such as 52 +/- 2% in each match-up. There are 5 different unit's types: queens, knights, rooks, bishops and pawns, so for each type accuracy must be +/- 0,8%. And it equals 0.05 pawn per type (if pawn = 16%). "Per type" means the full complect (for example, 2 bishops or 8 pawns). "

That is not an efficient approach. Whether the armies are balanced follows from having the complete armies play against each other. That is only a single measurement, which would need a much lower accuracy (2% ~ 1/8 Pawn) than each of the individual piece values would need to make the sum accurate enough. Adding piece values is an approximation anyway. Some pieces cooperate better than others, some pieces combat some opponent pieces better than others. You would never see that when you measure the pieces in isolation. Of course you need to approximately know the piece values to make realistic measurements, though. (E.g. whether a player should seek a certain trade or avoid it could influence the valuesof the involved pieces.)