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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Tue, Nov 22, 2016 11:42 PM UTC:

H. G. Muller
Can you fix this problem with e.p. or it's very difficult (if WinBoard is your program)? In principle, it is not so terrible for automatic testing, simply replay some games. However, this interferes with the analysis and manual games.

On my part, I can simply:
- Make fairy leaping/laming the first move, but it is a buff (and an extra rule)
- Remove from the fairy possibility of double move, but it is a nerf and killing of game dynamics

The problem is that the elves are very equal balanced now. And it seems, now I understand why Spartan pawns have leaping first move :)

About pieces' images yes, I understand. But many other players do not know what is the elephant and why it is associated with a diagonal movement. And that's why I'm not sure which variant is better.

About the archbishop, if a piece has knightish moves but has not knightish image, it would deal "terrible damage", stunning any new players, because knightish moves are the most dangerous in the game and a player must be warned about this by the face of the horse :)

I had add the next rule about en passant capturing:

"For Elvish and Orcish Pawns en passant capturing has the first prioity, there is no possible to ignore en passant capturing with a simple moving to the square without capturing of this square​"

And how I see this is how the engine works now.