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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, Nov 21, 2016 06:27 PM UTC:

Ah OK. Sorry I misunderstood the Knights. So 43 is the correct move rights after all. Or perhaps better, because there are two moves passing over the same first square: make one of those lame (70), and allow the other to terminate there (43). That way you prevent that Fairy-Max will try to search the same move twice. (The hash table would largely cure any ill effects of that, but sometimes hash entries get overwritten.)

If there is no incentive to develop, opening play might be VERY poor. It is never very good, because the first 5 moves are heavily randomized. So opening moves like h2h4 will not be uncommon. But because both sides suffer from that it willnot skew the results. And it is needed to cause enough game diversity; when you play 100 games you don't want the same two games be repeated 50 times each.

Note that a 13-7 score hardly proves anything; you should at least do 100 games, and even then the standard error in the score will still be 4%. I had played 40 games before I realized I was using the wrong Knights, and the Orcs were leading by about 75% against the Elves, though (26+ 7- 7=).