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Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Sep 28, 2016 07:45 PM UTC:Excellent ★★★★★
files=10 promoChoice=NBRQF graphicsDir=../membergraphics/MSinteractivedia/ whitePrefix=White blackPrefix=Black graphicsType=png startShade=#FFCC00 squareSize=35 symmetry=none pawn:::Pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,,a7,b7,c7,d7,e7,f7,g7,h7,i7,j7 Knight:N::Knight:b1,i1,,b8,i8 Bishop:::Bishop:c1,h1,,c8,h8 Rook:::Rook:a1,j1,,a8,j8 Falcon::mafmafsKmafsmafKmaflmafrKmafrmaflK:Hawk:d1,g1,,d8,g8 Queen:::Queen:e1,,e8 King:::King:f1,,f8

Falcon Chess

This variant also deserves an interactive diagram, so that people can experiment with how the complex multi-path Falcon navigates between the pieces. I picked the starting position that Fairy-Max uses. I also had never rated the game itself, so this offers a nice opportunity for that.

For those who don't feel like working their way through the entire article: A Falcon moves to squares (1,3) or (2,3) removed from it in all directions (the nearest squares not covered by Queen or Knight click). But it does not directly jump there; it has to reach them by stepping along one of the three shortest paths to these squares. If all these paths are blocked, it cannot go there, but if only a single path is open, it can.