💡📝Joe Joyce wrote on Mon, Sep 5, 2016 10:04 AM UTC:
Thank you, Jose, for the comment, rating, and especially the preset. Modern Shatranj is my simplest and in many ways most successful design. Grin, there's probably a lesson there. As for the shift in promotion rules, I consider games to be a collaboration between at least 2 people, the designer and the player(s), so "adjusting" a rule to suit the player(s) is okay with me. Just means someone is interested enough to try a game. Thanks again.
Thank you, Jose, for the comment, rating, and especially the preset. Modern Shatranj is my simplest and in many ways most successful design. Grin, there's probably a lesson there. As for the shift in promotion rules, I consider games to be a collaboration between at least 2 people, the designer and the player(s), so "adjusting" a rule to suit the player(s) is okay with me. Just means someone is interested enough to try a game. Thanks again.