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(zzo38) A. Black wrote on Thu, Jul 9, 2015 09:14 PM UTC:

For tarot cards you don't necessarily have to consider individual effect for each trump; the names may differ in some decks anyways, you can just use their number (from I to XXI). What you might do is consider the cards in six different category and then define them based on that:

  • Swords (14) (corresponds to spades)
  • Rods (14) (sometimes "wands"; corresponds to clubs)
  • Coins (14) (sometimes "discs"; some decks have pentragrams inscribed on the coins; corresponds to diamonds)
  • Cups (14) (corresponds to hearts)
  • Trumps (21) (also, when combined with the fool, sometimes called the "major arcana")
  • Fool (1) (also called "excuse"; sometimes considered the highest trump (even though it is marked zero in some decks, although this has to do with interpreting the sequence of major arcana as a journey and is not related to the card's rank); at other times entirely separate)

But, I do have other ideas to make chess variants too, such as:

  • A variant based on INTERCAL
  • A variant based on Slugterra
  • The game where all katakana are possible pieces