[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]Jeremy Good wrote on 2014-12-10 UTCHi Christine. Did you get my email I sent you a few months ago? Email me, please, if you have time. I have a suggestion for a possible Sky variant which I'm currently calling "Sky Kamil." This is just a working playtest variant, not necessarily final. The point is to tame it; make it a teeny bit more "chess-like" by adding a little bit of traditional pawn-interference. 1. These camel pawns move like forward camels or like regular "European" / Orthodox / FIDE pawns. 2. They can NOT make a NON-CAPTURING camel move on their first move. 3. After that, the SK Camel-Pawn's camel-move aspect switches, from CAPTURING to NON-CAPTURING. 4. Camel-Pawns can only promote to Trippers or Commuters. Open, of course, to any comments you might have. ***This occured to me in writing out the above: An easier and simpler alternative to the above (and this could be implemented easily in the Game Courier automation - all the camel-pawns can be programmed to change into regular pawns upon moving): The camel pawns only exist as such camel / orthodox pawns for their first move which can be capturing or non-capturing. Immediately upon moving, they revert to "normal" (orthodox / fide / European) pawns. This latter variant of "Sky Kamil" sounds more appealing at the moment...thotz?