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Logical Hexagonal Chess[Subject Thread] [Add Response]
Rich Hutnik wrote on Wed, Oct 15, 2014 10:51 AM UTC:
I did a blog post on this:
http://boardgamegeek.com/blogpost/34884/logical-hex-chess

The basic point is that I don't believe that normal attempts at having a
chess game on a hex space are logical.  I believe, to make sense on a hex
board, in order to not have weird knights and bishops that become leapers,
pieces are restricted to these core move types:
- Move one space adjacent.
- Move in a straight line a number of spaces, without changing direction,
capturing an enemy piece or being blocked by a friendly piece, or stopping.
A piece would be able to move in 6 directions, one per side.
- Leaping in a line one or more pieces, ignoring occupied spaces. A piece
would leap in one of six directions.

Pieces can be formed out of a combination of these move types.

Anyhow, I would be interested in discussing this further.  Please comment
below.  I am thinking of working on my own hexagonal chess variant, after
observing a Chinese Checkers board (particularly the inside part that
isn't the bases), is sufficiently large to support a number of games.

Thank you for your time...