The Chess Variant Pages
Custom Search




[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2012-02-13
 Author: Hans L. Bodlaender. Inventor: Omar  Syed and Aamir  Syed. Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on 2014-02-12 UTC
Apply the four-move Mutator to Melee, a random CV not in the Multi-move list, http://www.chessvariants.org/large.dir/melee.html, as one example which has mostly short-range pieces. There should be 5000 or 20000 alternatives per ply, in the same range of choices as arimaa.  In Melee for this purpose, special design must limit power of the three long-range pieces, or substitute mid-rangers having the same radials.  Would three or four movements per turn, "elevate complexity of [the CV] to a higher level without affecting the theoretical size of the game tree?" Or is it necessary always to add condition other than extra move per turn, to get complexification?

That quotation above, http://en.chessbase.com/post/a-new-challenging-chess-variant, is wording at the Chess Base article on Switch Side Chain -- the Chain there is excellent new Mutator in spirit of Variantism not exactly seen before (although here was another Chain worth re-looking at as a Win Condition: http://www.chessvariants.org/other.dir/fools.html.)