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Outer Space Chess. Space-themed game with hyperspace and regular space boards. (2x(5x8), Cells: 43) [All Comments] [Add Comment or Rating]
Nicholas Kuschinski wrote on Thu, Apr 10, 2003 03:44 AM UTC:
Damn!! You are absolutely right! I can't actually apply the rule only to pieces which enter hyperspace either, because in that case whit could play galaxy to 2b as his first move, and never move the galaxy again, forcing a draw . . . Damn!! OK, I haven't completely analysed this solution yet, but how does this sound? A piece has to go back in five moves so long as there is another piece in hyperspace. A piece that is in hyperspace ALONE is not forced to leave. As soon as a piece no longer has any neighbors in hyperspace, it is no longer foced to leave. This would get rid of the easily forced draw just as well as the other set of rules, and wouldn't let white force so many moves on black. Upon testing the old rule, I kept looking for ways to force pieces into hyperspace in such a way that you could gain some ludicrous advantage, and nothing showed up, but it never occured to me to worry about pieces that are already there to begin with!!! That was dumb! The new version of the rule would also make 2a and 2c more attractive, as any piece on 2b is forced, by this rule, to exit hyperspace FIRST. Thanks for poitning out the mistake. Unless you can find something wrong with the newer version of the rules, I will declare this addition to be official. HOW THE HECK DID I MISS THAT???!!!