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Lag Chess. The last move made by your opponent is not known to you. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
(zzo38) A. Black wrote on Tue, Oct 2, 2012 02:46 AM UTC:
OK, here is another variant of this lag chess:
  • You send a list of moves to the moderator; the list must be ordered, and you can use algebraic and/or descriptive notation. There is a limit to the number of moves that can be specified.
  • Moves are tried until one is valid and played.
  • If a move is ambiguous, one of the possible moves it represents is played at random, and the player who played it does not get to know what move he played (but his opponent is notified of the exact move played at the next turn, as normal).
  • If none of the moves in the list are valid, a valid move is played completely at random (all moves with equal probability), and again, the player who played it does not get to know what move is made.
  • In all cases, however, both players are immediately told the number of which entry in the list the player wrote was the one played (such as: first, second, third, none valid)
  • Deliberately writing an invalid move as your first choice, or writing the same move more than once, is OK in order to confuse your opponent.