[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Valiant Chess. Knight pawns at the fifth rank have an additional jump move to empty square (with zrf).[All Comments] [Add Comment or Rating]George Duke wrote on 2012-05-31 UTCTo become Track One replacement candidate Mutator of OrthoChess, Valiant Chess enhanced Pawn ability from the fifth rank needs qualification. Standard Valiant Chess of Winther's invention is one alternative where only Knight Pawn has the drive. How about allowing the either one or two, or zero, drives per game by any 1 or 2 of the eight Pawns. It is impossible that any one Pawn move from rank five twice. There should be only one square available each case from rank five, the one towards the center or across the midline, a Knight move away FO-Filer. Naturally regular capture, move, and en passant are also available there. Castling is one-time only of course, and three-fold repetition is associated with ''three'' obviously, and ''two,'' as Winther writes it up, would seem to optimize the Valiant Pawn drive, to keep Orthodoxy intact. Then each side has 65 possibilities -- 64 plus 1 a sort of Chess Plus -- to add to the already massive several million game scores recorded all-time. That is, to get a factor of '65' times all those 5 million recorded games, there can be no drives at all over course of a game played, or any one of the eight Pawns a-h driven, or any combination of two of the eight Pawns a-h signified by '8 times 7' making the Valiant move; and '1 plus 8 plus 56' are 65. In each game over the board or Internet, player constantly then keeps in mind, have I driven already twice? Like Castling, no Drive is mandatory even in consideration of Stalemate.