Rich Hutnik wrote on Wed, Apr 25, 2012 12:10 AM UTC:
As it is now, draws are draws. People thought maybe to evaluate positions
and value of pieces left or material captured as a tiebreaking mechanism.
But now, it isn't that. One way that might be best, if wanted secondary
scoring, is to go with time on clock left, with player with more time after
draw state is left, meeting the secondary win condition.