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The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Tue, Mar 6, 2012 03:58 PM UTC:
I played Black Ghost with Jeremy Good, and we found that the ghost was far more powerful than it looked. The point, I think, is that the ghost can frustrate action by white that took some moves to prep, and thus black gains tempo. In the hands of a good player, this is often decisive, especially if white is left out of position.