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Suffix Index to Man and Beast. Alphabetic list of suffixes used in the Man and Beast series.[All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jan 26, 2012 04:37 PM UTC:
Two old controversies here in CVPage are not resolved after a decade, see below, having to do with Makruk and let's say Eurasia. {Test question: What planet are you standing on watching a transit of Mars?} It is incredible it's hard to tell after up to 1000 years, are 3 or 4 necessary? Another controversy here too: Euro-centrism. The link to left is tangential, and the other two comments linked already yesterday are the ones posing the 3 versus 4 mate problem in Thai Chess/Makruk, as well of course as the Gralla article itself. Within move-turn rules and not just set up, how many Mets? Now 'K a3, M b2, M c2, M c3; Black King a1' is mate, but is it fairly attainable? Same for Grasshopper and for ContraGrasshopper after 100 years in their separate schemes, and also many, many imaginary piece-types hardly studied yet. It's one thing to define within a personalized rules set, it's another thing to understand. For G and CG, if 2 are dubious without a disabled opponent, what of 3? If not that either, then 4? Let some team of programmers try to solve it. Further, is there some respectable piece-type, not Pawn, of consequence requiring so many as specific 5 units to mate?