Anonymous wrote on Mon, Apr 18, 2011 03:05 AM UTC:
In response to the comments made on 2011-4-16: Thanks! I now have a pretty good idea of how the algorithm would work. Since the insanely complicated nature of this game forces me to use large hierarchies of objects, manipulating them is a slow process. Hence, the second method would probably work better; it's a good bit faster.
In response to the comments made on 2011-4-16: Thanks! I now have a pretty good idea of how the algorithm would work. Since the insanely complicated nature of this game forces me to use large hierarchies of objects, manipulating them is a slow process. Hence, the second method would probably work better; it's a good bit faster.