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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Sun, Apr 17, 2011 05:24 PM UTC:
If it wasn't obvious from my previous post on push-order of Basilisks during a scream, once you identify the pieces whose order matters, the screaming player effectively gets to choose, independently for each piece, whether to petrify it or not. So you don't necessarily even need to code an explicit order of movements, just present a list of the relevant pieces with a 'Petrify? Y/N' choice for each one.

The push-order of Ghasts doesn't seem to matter, because pushing a piece closer to a Ghast is not illegal (the move is not voluntary), and whether you satisfied a compulsion to flee presumably depends only on distances at the very end of the turn.

To respond to a couple of earlier questions:

I don't see why pushing a piece from an ichorous square to another ichorous square would be illegal; the piece is not *voluntarily* entering ichor.

A Go Away that is adjacent to a friendly Ghast may certainly scream, because that pushes the Ghast away and thus counts as fleeing (since distance is increased). A Go Away that is within range of a friendly Ghast but not adjacent to it seems to me like it should not be able to scream, but that is just my guess at the answer.