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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2003-02-22
 By Ralph  Betza. Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on 2003-02-27 UTC
Thanks for the comments about Identity Crisis. Identity Crisis was just an idea thrown out without much thought, whether playable or not, no complete rules, just an interesting idea. But, since you're interested, here goes: It's not prechess, so you know which piece is your opponent's King. In order to keep it a 'minimum moderation' game, the players must resolve check. 1. You say check when you give check. If the reply fails to get out of check, you say so and a different move must be tried. You don't say double check. For example, in the position from Reti-Tartakower, blitz game at NY 1924, White (Reti) plays Bd2-g5 check; Tartakower (whose King is at d8 in case you don't remember) does not know if the check comes from the Rd1 or from the Bg5, or both; but he can find out by trying 2 illegal moves. 2. If your opponent moves into check, you reject the move and a different move must be played. Notice you do not say which of your pieces is giving check. a. These rules make it possible to gather info with your King. Risky, but possible. b. If you deliberately allow an illegal move in order to sucker your opponent into a later disaster, you are a dastardly cur and no gentleman will play with you. If you mistakenly allow an illegal move, it should stand as given? Perhaps these rules are not perfect; but I doubt one can improve them more than 50%, and so the question arises whether Identity Crisis would be a better game if it used an active moderator, like Kriegspiel except that the moderator has a bit less work to do. I like your list of pieces, but remember more is better because the bigger the list the more uncertainty.