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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2003-02-22
 By Ralph  Betza. Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on 2003-02-26 UTC
How would checks be handled in the 'Identity Crisis' variation? Since the identities of the pieces are unknown at the start of the game, players might sometimes attempt to move into check. I assume it would be handled as follows: 1. When a player gives check, he must say 'Check'. (Or instead, the moderator says that check was just given.) 2. The moderator informs the players when they make a move into check- such moves must be taken back. Then again, you could play that moving into check is legal, and capturing the king wins! Too risky for my taste, though... :-)