[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces.[All Comments] [Add Comment or Rating]Charles Gilman wrote on 2011-01-22 UTCThe more I think about this the more sense pieces avoiding different cells makes. The cells that an army avoids could even be the same colour as its pieces, solving a problem of array graphics. Suxh pieces could be termed 'Camouflage-averse'. On the other hand pieces that all avoid the same cells need a term for them, to cover the triangular geometry. Any ideas, anyone? An interesting fact: even the hex Wazbaba is colourswitching when confined to just two colours, when the square-board one is manifestly not.