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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2017-10-20
 Author: Hans L. Bodlaender and Fergus  Duniho. Inventor: Andrew  Bartmess. Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (x7, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Patrick Degan wrote on 2010-12-02 UTC
One problem with the Star Trek Tri-D chess game is that, essentially, all it was really was a clever visual prop. Wah Chang crafted a piece of artwork which allowed the actors to simply move the pieces about without actually knowing how chess is played and without the audience really catching on, even amateur or inexperienced players of the real game, since you can assume a different rule set works. Hobbyists have attempted to fit rule systems into what was seen on the TV series, which included the small 2x2 boards being moved around. But all this is actually unnecessary if you a) forget about moving the small castle-boards and b) consider the board as a coordinate system. In the episode 'Charlie X' when Mr. Spock attempts to explain to Charlie Evans that the basic principles of chess are mathematical, I realised that this applies to the algebraic notation used to define the chess space and the whole picture of a rational Tri-D chess game fell into place for me. Try this: the small castle boards remain fixed at the corners of the upper and lower boards, permanently. Their grids are identified as AB12, AB78, GH12 and GH78 respectively. The home boards have the grids CDEF1234 and CDEF5678. It's the middle board, the 'neutral field board' as it's called in the Franz Joseph technical manual, which bridges the four small 'castle boards'. It's coordinate grid would be ABGH3456. This makes the challenge of the game a matter of tracking the coordinates of the squares of the various boards in combination and understanding that it distributes the traditional orthogonal chess space into a multidimensional packet. The players must be aware of where the moves for the pieces require a shifting between boards and how attack lanes proceed across and through this distribution. Psychologically, it would model the viewpoint of a spacefaring culture which has developed faster-than-light propulsion and the techniques for navigating in three and four dimensional space. No special rules for play are necessary, only the capacity to think in mathematical terms across multiple dimensions (the boards).