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Halflings. Pieces that can travel at most half their usual distance.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on 2010-08-05 UTC
I can also answer the anonymous question about Halfling Knights. The Knight move is coprime, that is, its coordinates have no common factor except 1 (also true of Camel, Zebra, Giraffe, Antelope moves). Therefore no move is a fraction of it and half of it gets rounded back up to the whole move.