[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]Fergus Duniho wrote on 2010-05-04 UTCI've thought of a change to the Ninny's movement which I think could improve this game. Instead of having a two-space capturing move when across the river, it would gain a two-space non-capturing move. This would better complement the Fuddy-Duddy, which gains a one-space non-capturing move across the river. Also, by not having any special powers of attack across the river, pieces would not be threatened by Ninnies two spaces away, which would make the game less confusing. These two advantages are mainly aesthetic. The main tactical advantage is that the Ninny would gain greater mobility, increasing its ability to storm the enemy ivory tower. This should do more to keep the game from being drawish than giving the Ninny a two-space capturing move across the river. I have made a preset for the new version at /play/pbm/play.php?game%3DStorm+the+Ivory+Tower%26settings%3Dversion3 I have also corrected a bug in Game Courier that prevented the presets for Storm the Ivory Tower from working. If you like Smess but would like a more interesting combination of pieces, you may well like Storm the Ivory Tower.