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Hullabaloo. Fusion, fission game with drops, giant conglomerations and two types of activation.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, May 29, 2009 01:14 AM UTC:
Joe, thank you for all the valuable feedback and interesting speculation as to future ideas. I have now updated the rules to turn this into a double move variant, while preserving the ability of a Precious Commoner to be checked twice and also preserving its ability to move out of check by the end of its turn rather than the beginning. Perhaps as a double move variant, it will not be as difficult to stave off the giant, fearsome linear sliders? Since these 'bombs' must be continually activated by the Precious Commoner in order to act within enemy territory, the wider ranging short-range pieces (how else to say it?) should do a good job of defending. I think now that I've reduced the number of moves per turn, the short-range pieces should be on a more even par since the conglomerates won't be able to form and move in one and the same turn as easily. Please try it out with me.