[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves.[All Comments] [Add Comment or Rating]MoisÃ©s SolÃ© wrote on 2009-03-24 UTCMaybe you could add a MaB 00 with the definitions, so that you don't have to repeat them everytime the same term appears, but people would know where to look for the definition should they need to? For me, the thing that always makes my head explode is the paragraphs that go like: If we do this simple operation, we have THIS, THAT, THISOTHERTHING, THATOTHERTHING, THESEOTHERTHINGS, THOSEOTHERTHINGS, THOSEOTHERTHINGSOVERTHERE, YETMORETHINGS, YADDAYADDAYADDA... And so on until we've gotten a couple dozen names. The regularity is nice, but maybe we'd need a section on 'formulae', so that when we find one of those uberlong compound names we can easily break it to its components and try to figure the movements. In fact, this system would be great if Chess was being invented anew, and we didn't have to respect the names for well known pieces, ie, the FIDE Six, but also Camel and Zebra, Marshall and Cardinal, so on. This way, the system would give names to those pieces that tells us how they move (like you do with Point, Saltire...), and the more complex pieces are formed by standard components. Under this ideal, diagrams wouldn't be needed because the piece name itself tells you how it moves, and vice-versa. The problem would come with notation.