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Typhoon (Revised). Missing description (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Adrian King wrote on 2009-01-25 UTC
> How about it moves like a Q, but must jump over a friendly piece on every step bar the last?

That is another interesting piece. Not short-range in the sense that is has a fixed distance (less than the width of the board) beyond which it cannot go, but short-range because it would usually be impractical to create a long bridge of friendly pieces to the destination. Much harder for it to get boxed in than an ordinary Commoner, so worth more. Is it worth as much as a Rook?

What other types of movement are there that are situationally short-range?

I think I like the Salamander the way I've made it now. The goal is not to keep changing Typhoon indefinitely, but to get the game into a fixed form that has the specific feel I've been aiming for.

That said, there is always the question of which pieces will go into the next game in the series beyond Jupiter.