[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]M. Howe wrote on 2003-01-15 UTCExcellent ★★★★★Thanks to Mike, Peter, and Sam, I think my original question might be leading to a couple of very good new variants (or more, since there might be more demotion sequences that are interesting). I'm glad I provided the initial nudge, though I take none of the credit for whatever games get developed here. I might suggest that pawns remain pawns even when pocketed, though, since otherwise there will be little reason to pocket them; if so, we would need to restrict where they can be dropped otherwise threats to drop pawns one step from promotion might be unbalancing. Perhaps of the above three can whip up a ZRF for playtesting? Perhaps modifying the Tauschach ZRF will make the job easier by providing a starting point?