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Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on 2009-01-11 UTC
Mr. Smith. You stated, 'I meant that your Bishops are on the same colour.' Reply: I look at the rules setup and see 4 bishops (2 for each side) and on different colors. I look at this preset (/play/pbm/play.php) and see the same setup. However, I found that another pre-set was setup wrong. So your Bishop criticism it seems, was to one of two pre-sets, not to the true setup as seen in the rules. I fixed the error.

Regarding your White advantage and asymmetry equalizing statements you also say,'I don't need examples.' Reply: But an example (if it existed and if it was not an exception to the rule) would clarify and tend to validate your statements.

In your most recent comment you give me credit for a little equation that I have nothing to do with and as I see it, has nothing much to do with the game. You go as far as to give another persons' different answer to the equation. An example of a game position would be relevant. Showing us a zero and a 1/2 tells us nothing about the game.

Yesterday you mentioned,'... and I didn't say that the Morph was powerful.' But it seems you did, indirectly. Because there are really only 2 new pieces in that game (the Morph and the Medusa) when compared with Turkish Great Chess. So, with simple logic we see:(a) your statement that new pieces are ridiculously powerful and (b)we understand that the Morph is one of two new pieces then (c) we conclude the Morph is ridiculously powerful.

On a final note from me this time around, you implied that perhaps you would not play the game against me using White pieces because I would have an advantage due to playing strength. So that brings us to another point... the point that playing strength actually influences the outcome of a game. I would go as far as saying that the stronger player will generally win at Pillars of Medusa, regardless of color... with the occasional exceptions due to an oversight, but not due to game mechanics.